Home
Voyagers

Start of topic | Skip to actions

Voyagers Study Group

ShadowRun

When Thursday 5:30 - 7:00
Teacher Name ConnorLevine
Target Age Range 14 - 18
General Grade Level Lower High School, Upper High School
Ability Level Intermediate, Advanced
Skill Requirements/Prerequisites Prior experience with the game preferred. Basic math skills and willingness to make your own character are pretty much required to play.
Book Title
ISBN
Family Provided Materials The Shadowrun manual would be nice, considering that if we get a lot of people everyone should have your own. Bring a LOT of six-sided dice, too.
Instructor Provided Materials
Study Group Style Activity
Description Just a note, this class is not for those who do not have a good amount of DnD experience.

Shadowrun is similar to DnD in that it's a tabletop role playing game, however the setting and system are completely different. It takes place in a futuristic world where high technology reigns...sort of. The interesting bit is that magic has returned to the world at this point- and with it, all the magical races. We have ork biker gangs in the same place as cyborgs. In addition, most of the world is connected to the internet at this point, effectively creating it as an alternate plane next to that of the living. In addition to THAT, the Astral Plane has returned along with magic, bringing spirits and gods back into the equation. With this, the factors of resonance (technology) and magic (fantasy) shape the world. Usually they stay apart, but have been combined in strange ways..A dragon was elected President of the United States for a day before he was assassinated, the outburst of magical energy rendering Maryland uninhabitable.

The most important elements are that magic works through belief, and the SINs. If you believe you have your powers because of your faith in a god, you do. If you believe that you get your powers via a special charm or amulet, you do. Belief is what shapes the world of Shadowrun. As for SINs, a SIN is a System Identification Number- without one, you can't work, go to school, or even shop.

The concept is that you play as a SINless, working your way through life as a criminal in employ of one of the Megacorporations that rule the world, usually in operations pitted against another of the corps. Shadowrun goes far more in depth in DnD, your character's beliefs and personality shaping their very powers, at times. It's complicated to get into, but once you do you see the beauty of the system- I prefer this to DnD because of it. Whether you're a hacker, battling with your online persona against firewalls and antivirus software, or a magician , in tune with the Astral Plane who summons spirits to do his bidding, Shadowrun's possibilities are nearly endless.



You are here: Spring2009 > ShadowRun



Copyright © 1999-2012 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding this site? Send feedback